The State of Design

Over the years I have developed various frameworks, methods, organizational models, and insights from their use. I have shared these with people over years and many have found them to be valuable. This blog is simply a place for me to share my stories, experiences, and examples. I write in waves, sometimes writing multiple articles in week, other times it might a month between them. All of them are subject to being updated, corrected, or edited for clarity based on reader feedback.

Matthew Holloway Matthew Holloway

Designing Culture

The need to include design leadership in the definition of company strategy is well understood, however design can play an even more significant role; defining the organizational culture. Design’s values and practices are the ideal cornerstones of a company’s culture.

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Matthew Holloway Matthew Holloway

The Agentic Enterprise

The Agentic Enterprise is here: first there was the conversational UX now organizations using AI-driven agents to autonomously perform tasks, make decisions, managing heterogeneous processes with minimal employee involvement. Success requires understanding how work really gets done, is you company ready to invest in the user research necessary to ensure your agents have a chance?

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Matthew Holloway Matthew Holloway

Generative AI + UI = Generative UX

For over 25 years browser based apps such email, calendars, docs, and spreadsheets, have been hiding a secret in plain sight: the user interface is actually content. And like all content that means it can be created, manipulated, and controlled through generative AI.

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Matthew Holloway Matthew Holloway

Design+GenAI: Personalized Learning

For GenAI based learning what comes after chatbots? Not everyone learns the same way, or has the same questions. We all bring own experiences, knowledge and expectations to the tools we use, how will GenAI help to address diversity in helping everyone develop new skills and understanding?

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Matthew Holloway Matthew Holloway

Design+GenAI: Redefinition

This post is the first in a five part series where I take a deep dive in aspects of GenAI that most design leaders are not thinking about. Rather than fixating on the threat of GenAI to designers, I am focusing on how designers can change the game for themselves, their business, and for their users.

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Matthew Holloway Matthew Holloway

Have we become nomads?

A blast from the past: a prediction from 1999 that is surprisingly spot on. Nomadic traits are now common place in our society, providing freedom and the responsibility that brings "Indeed the movement of these people is perhaps the only stable factor in their experience; like a Micronesian sailor in his canoe, they stand still under the stars as the ocean and the world move around them."

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Matthew Holloway Matthew Holloway

Don’t worry, I am not mad at you…

Not unlike the “many worlds" interpretation of Schrödinger's thought experiment, business strategies and technologies are both full of infinite possibilities, opening the box is an act of design. And yet all too often designers aren’t the ones to lift the lid.

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Matthew Holloway Matthew Holloway

you hold the future

How do you identify the type of future you want to have? How do your best, worthily and well, no matter how great or small, to make that future manifest? And what of others who resonate with your work or who’s resonates with you? How can you can bring the future a little closer?

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Matthew Holloway Matthew Holloway

Scenario Based Ideation

Grapevines grown in the harshest of conditions produce the most vibrant terroir. Ideas like grapes, need to be constrained under the right conditions if they are expected to flourish.

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Matthew Holloway Matthew Holloway

Dieter’s tenth principle

Design recognizes that one person’s passion is another’s infrastructure. Passions capture our attention and drive us to learn, infrastructure is generally invisible and, until it fails, it is that very characteristic that enables us to focus on our passions. It is also wha allows designers to focus on create good design.

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Matthew Holloway Matthew Holloway

Don’t make a DesignOops.

It takes 2-3 years for a design team to achieve a stable operational model. As the person accountable for design in your organization its a bad idea to delegate building and running your team to someone less qualified than yourself.

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Matthew Holloway Matthew Holloway

Design is going to happen

Designers, don’t think this is an open invitation to the board room; you still need to be a business leader first and a design leader second. Know your investment strategies. Understand your company’s business model. And demonstrate your ability to prioritize value ahead of design.

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Matthew Holloway Matthew Holloway

Reclaiming Design

Unfortunately, in its effort to fit in, design has devolved. Transforming into little more than a collaging exercise—whether its post-it notes on the conference room windows, or making assemblages from design systems that are little more than a box of color forms. While allowing anyone who can sort and arrange prefabricated elements on a screen to now call themselves a designer, the detrimental effect on design’s foundation is reaching irreversible proportions.

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Matthew Holloway Matthew Holloway

Leading Design

It’s important to remind ourselves that CEOs don't hire design executives to be “general managers”. They hire a design executive for the same reason they hire a CTO, CFO, or a CMO; they want a person who can lead the practice and be an expert practitioner in the discipline.

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Matthew Holloway Matthew Holloway

The true nature of design

design is more than artifacts and expressions. It is a way of viewing the world. Design is the basis for humanity’s ability to evolve communities, societies and cultures. Design has been around long before before capitalism discovered the power of the digital medium, social networks, and “nosey” mobile devices. And it needs to the lead the way to regaining our humanity

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Matthew Holloway Matthew Holloway

Consistency; judging a book by its cover.

The Book contained many dos and don’ts, chief among them don’t do anything that was not included in the book. According to the authors the introduction of these nonstandard designs would clutter the UI, confuse your users, and lead to systemic instability. Gasp!

If you have read any of other my posts, what follows should not come as a surprise…

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Matthew Holloway Matthew Holloway

Reciprocity

In 1966 Thomas Watson, the legendary CEO of IBM, wrote a memo that opened with the sentence: “Good design is good business”. Fortune 1000 companies represent nearly 60% of the US economy, and $2 trillion in profit, and yet only 5% of those companies have a senior design executive. Why?

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Matthew Holloway Matthew Holloway

The Conspiracy against Design

Before you scream gaslighting! The lack of organizational power is not unique to design and user research. Every discipline has to continually demonstrate their ability to deliver value, they have make their case for what they want to do, they have to explain why, and they have to deliver. So put away your tinfoil hats, find a mentor, and learn how your company’s business works.

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Matthew Holloway Matthew Holloway

Magic

Design interposes itself between us and the chaos of the world, by shaping and directing the power of technology, manifesting our desires—or terrors, and guiding our perceptions to instill a sense of mastery and resilience.

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